Arcade · Rules

How to play Biro Boxing

Two pens on one desk. You take turns flicking your own, and you try to knock the other one off the edge. The desk has no walls, so a flick that misses can carry your own pen off instead.

Players
2
Pens
1 each
To win
3 knockouts
Walls
None
The desk

Every edge is a way out.

  • One pen
  • The other
  • The smallest the desk gets
The standard desk at the start of a round. A biro is a little under a quarter of the desk's width. The pens start side-on to each other, two fifths of the desk apart.
The rules

Seven things. The third is the one people get wrong.

  1. One flick, then the turn passes

    On your turn you flick your own pen, once. Both pens slide until they stop, and then it is the other player's turn. There are no fouls. A flick that touches nothing still uses your turn.

  2. A flick is a line, a power and a place on the barrel

    You choose the direction, how hard (1 to 100), and where along the pen your finger catches it, from one end through the middle to the other end. There is nothing else to do: you cannot pin the pen down, and you cannot touch the other one.

  3. Off means the centre is off

    A pen is off the desk when its centre crosses the edge. A pen with one end hanging in the air is still on. It is also in a lot of trouble.

  4. Your own pen comes first

    If your flick sends your own pen off, you lose the round, even if the other pen went off as well. You cannot win a round by taking both pens over.

  5. A pen turns as well as slides

    Catch a pen side-on near one end and it swings round, and it leaves slower, because part of the flick went into the turn. Push it along its own length and it slides dead straight wherever you caught it. A pen also has a clip down one side, so it drifts a little off the line you sent it on. The clip is drawn on the pen and it does the same thing every time. Nothing in the game is random.

  6. The desk closes in

    After ten flicks in a round, every further flick brings all four edges in a little before it is played, until the desk is 45 percent of its starting width and height. If the new edge would leave a pen outside, the pen is moved back on. The shrink never knocks a pen out. Only a flick does.

  7. Rounds, and how it ends

    A pen going off ends the round and the other player scores a knockout. The desk goes back to full size, both pens go back to their starting places, and the player who lost the round flicks first. The first to 3 knockouts wins the game. A game that reaches 300 flicks stops there: more knockouts wins, and level is a draw.

One turn

A flick, start to finish.

Their pen has stopped near the far edge, side-on to you. Yours is in the middle of the desk.

You aim straight at the middle of their barrel and choose your power. This is the whole decision. At full power your pen travels further than half the width of the desk, so if you miss, or only clip the end of their pen, yours keeps going and may be the one that leaves.

You hit it square. Their pen is shoved back and its centre goes over the edge. That is a knockout, and one point to you. The desk is reset to full size, both pens go back to where they started, and they flick first in the next round.

If their pen had stopped with its centre still on the desk, nothing would be scored. It would simply be their turn, with their pen on the brink and yours sitting next to it.

Table options

What whoever opens the table decides.

Pens
Biros, or markers. Biros unless you change it. A marker is shorter, fatter and nearly twice as heavy, so it is harder to shift and harder to spin. Both players use the same kind.
Desk
Small, standard or wide. Standard unless you change it. A small desk makes for short, brutal rounds. A wide one leaves room to move.
Knockouts
First to 1, 3 or 5. Three unless you change it. On a table played for a stake it is always first to 3.
Shrinking desk
On unless you change it. With it off the edges stay where they are for the whole round.
People ask

The arguments this page is meant to settle.

How do you win at Biro Boxing?
Knock the other pen off the desk. Each knockout is one point and the first to 3 wins, unless the table is set to first to 1 or first to 5.
When does a pen count as off the desk?
When its centre crosses the edge. A pen hanging half over the edge with its centre still on the desk is still in the game.
What if both pens go off on the same flick?
The player who flicked loses the round. If your own pen leaves the desk on your flick, it does not matter that the other pen went too.
Does it matter where on the pen you flick it?
Yes. Strike a pen in the middle and it slides. Strike it side-on near one end and it swings round, with less pace, because some of the flick goes into the turn. Push it along its own length and it goes straight wherever you touch it.
What stops two players from hiding from each other?
The desk shrinks. After ten flicks in a round, every further flick moves all four edges in, until the desk is 45 percent of its starting width and height. A pen the new edge would leave outside is moved back onto the desk, so nobody is knocked out by the shrink itself.
Is it free to play?
Yes. Tables against other people are free.
Where it comes from

The desk you shared in class.

This is a playground game. You and whoever sat next to you each put a biro on the desk and took turns flicking, and the one whose pen stayed on had won.

Not every school played it this way. Some played to flip the other pen over, and some kept points across rounds. The rules above are knock-it-off-the-desk, which is what these tables play.

Now a person

The rules are the short part. The flick takes practice.

Free tables
Open one, send the link, play. No stake needed to sit down, and no download for whoever you invited.
Ninety seconds a flick
Each of you has up to a minute and a half for every flick. Go past it and your opponent can claim the game.
Talk while you play
Voice at the table, for everything that gets said when a pen goes over.
Open a Biro Boxing table

Biro Boxing is one of the games in the Arcade.