Arcade · Rules

How to play Draughts

Twelve men each, on the dark squares of an eight by eight board. Men step forward and capture in any direction. Kings cross the whole board in one move. Every country plays draughts a little differently, so this page says exactly which rules our tables use.

Players
2
Board
8 × 8
Pieces
12 each
Also called
Checkers
Try it

You against Aura, on this page.

The same rules as the ones written below. No account, and nothing is kept.

Aura 0 of 12 taken
You 0 of 12 taken

Twelve men each, on the dark squares. The pale pieces at the bottom are yours.

The rules

Eight things, and the first four are most of it.

  1. Set up

    An eight by eight board, and only the 32 dark squares are used. Each player starts with twelve men on the dark squares of the three rows nearest them. The first seat moves first. On this page that is you.

  2. Men step forward

    A man moves one square diagonally forward, onto an empty square. Men never step backwards.

  3. Capture by jumping

    If an opposing piece is diagonally next to your man and the square straight beyond it is empty, jump over it and take it. A man captures in all four diagonal directions, backwards as well as forwards.

  4. You must capture

    If any of your pieces can capture, you have to capture. An ordinary move is not allowed. When there is more than one capture, you choose. You do not have to take the one that wins the most pieces.

  5. Keep jumping

    After a capture, if the same piece can capture again from where it landed, it must, and it stays your turn until it can't. Each piece comes off the board the moment it is jumped, not at the end of the turn.

  6. Kings

    A man that ends its turn on the far row becomes a king. If it lands there in the middle of a run of jumps and can still capture, it keeps jumping as a man, and is crowned only if the run ends on that row.

  7. Kings fly

    A king moves any number of squares along an open diagonal, in any direction. It captures a piece anywhere along that diagonal, as long as the squares between them are empty and there is an empty square beyond the piece. It may land on any empty square beyond it, up to the next piece in the way. One piece to a jump: two pieces standing together on the diagonal can't be jumped.

  8. How it ends

    You win when your opponent has no pieces left, or has pieces but no legal move on their turn. If sixty turns in a row, counting both players, pass with no capture and no man moved, the game is a draw.

One turn

Two jumps, the second one backwards.

Before. Aura's man is diagonally ahead of your ringed man, with an empty square behind it. You can capture, so you have to.
After. Your man jumped forward to the dot. From there a second man was in reach behind it, so it had to jump again, backwards. Two pieces off the board in one turn.
People ask

The arguments this page is meant to settle.

Do you have to capture in draughts?
Yes. If any of your pieces can capture, you must capture. If there is more than one capture you choose which, and you do not have to take the one that wins the most pieces.
Can a man capture backwards?
Yes, on these tables. A man only steps forward, but it captures in all four diagonal directions.
Can kings fly in draughts?
Yes. A king moves any number of squares along an open diagonal. It can capture a piece from a distance and land on any empty square beyond it.
When does a piece become a king?
When it ends its turn on the far row. A man that lands there in the middle of a run of jumps and can still capture keeps jumping as a man. It is crowned only if the run ends on that row.
Can a game of draughts end in a draw?
Yes. If sixty turns in a row, counting both players, pass with no capture and no man moved, the game is a draw. Otherwise it ends when one player has no pieces left or no legal move, and that player loses.
Is draughts the same as checkers?
Checkers is the American name for the same game. The rules change from country to country. These tables play on an eight by eight board with twelve men each, men that capture backwards, flying kings, and captures you must take but may choose between.
Where it is played

The bench game.

Draughts is a bench game across West Africa: a board outside the barbershop, bottle caps for pieces, from Lagos to Dakar. The game did not start here, and in America it is called checkers.

Every yard plays slightly different rules. If your bench says you must take the most pieces, or that a jumped piece stays on the board until the turn is over, your bench is not wrong. The rules above are the ones our tables use, so that two people who have never met can sit down and agree.

Now a person

Aura is practice. Your uncle is the game.

Free tables
Open one, send the link, play. No stake needed to sit down, and no download for whoever you invited.
A day a move
Each of you has up to a day for every move, so a game fits around Lagos and Dallas being awake at different hours. Or sit down together and finish it in ten minutes.
Brackets
Draughts is one of the games with knockout tournaments.
Open a Draughts table

Draughts is one of the games in the Arcade.